Previous Event

Procedural audio worlds with AES President Josh Reiss

25 January 2022 7:00 pm - 8:30 pm Zoom

In games, films and virtual reality, we recreate the sounds around us, or create unreal sounds to evoke emotions and capture the imagination. But that creation relies on the use of pre-recorded samples. This can lead to repetition, and adaptation is limited to post-processing on those samples. This lack of plausible, generative sound often limits the richness and realism of the auditory scene.

But with procedural audio approaches, sound is synthesised in real-time and adapts to changing controls. The question arises; is procedural audio just an approach that can be applied for specialist uses with select sounds, or can all sounds in a large production be procedurally generated? Nemisindo is a start-up built around this vision. They aim to create almost any sound effect from scratch, in real-time, based on intuitive controls guided by the user. This talk will give an overview of the field, explanations and demonstrations of the technology, and a discussion of the challenges and directions currently being explored.

 

Josh Reiss is a Professor with the Centre for Digital Music at Queen Mary University of London. He has published more than 200 scientific papers, and co-authored 3 books in the audio field. He is the President-Elect and a Fellow of the Audio Engineering Society (AES). He co-founded the highly successful spin-out company, LandR, and recently formed the start-ups, Tonz and Nemisindo. His primary focus of research is on the use of state-of-the-art signal processing techniques for sound design and audio production. He maintains a popular blog, YouTube channel and twitter feed for scientific education and dissemination of research activities.

 

Copyright © 2024 Audio Engineering Society