Loudspeaker drivers are reciprocal transducers. Their main task is transforming an electrical (audio) signal to …Read more
Sampled data processing is now a fundamental part of all aspects of electronics. As well …Read more
How does an audio product go from an idea to a shipping product? What are …Read more
For some years, blind source separation, the ability to isolate multiple sources within a soundfield …Read more
With its emphasis on controlling, converting and delivering energy – as opposed to signals and …Read more
Remote production has become a buzz phrase in the television industry over recent years. But …Read more
Online music delivery has changed every part of the music industry in
recent years, including …Read more
The SX1000, from Italian company JEN Electronica s.r.l., came onto the market in the late …Read more
This presentation will explain some of the ideas, methods and engineering that goes into obtaining …Read more
Immersive audio is a burgeoning industry where new and exciting career opportunities exist for audio …Read more
1987 saw the launch of the E-mu SP-1200 Drum Machine, arguably one of the most …Read more
Loudspeaker expert Geoff Hill takes us on an informal journey through a lifetime’s experience in …Read more
The Glasgow Improvisers Orchestra have rehearsed and performed in the city’s Centre for Contemporary Arts …Read more
AES UK, Cambridge Section presents “Music from nature and science: melodies, rhythms, harmonies from the …Read more
In games, films and virtual reality, we recreate the sounds around us, or create unreal …Read more
AES UK Christmas Lecture 2021 – Hosted by AES Scotland Group
“Inside the Black Box …Read more
Many studies have shown that blindness often results in enhanced auditory abilities (such as motion …Read more
Recently Digital to Analogue Converters (DACs) that claim to have resolutions of up to 32 …Read more
Discussion and election of the latest committee. Current [Life] Fellows, Members, and Associate Members will …Read more
Audio bridges science and engineering with the complexity of the human listener. If we are …Read more
Automatically understanding the content of audio data is useful for audio indexing, target-based distribution of …Read more
This event has been cancelled due to unforeseen circumstances
The most fundamental skill that all …Read more
AES Spring Show – 150th Convention opens May 25th
In a fully virtual format, with …Read more
For people who use hearing aids or cochlear implants to compensate for their hearing loss, …Read more
Following the transition to digital audio and discovering it was a bit more complicated than …Read more
Carbon is a new breed of audio interface and audio production system integrated with Pro …Read more
Live sports are notoriously difficult to mix and require a lot of cognitive attention in …Read more
Streaming synchronised audio over wifi is challenging. Streaming
synchronised audio to multiple speakers is very …Read more
AES UK Presents Jamie Angus, Professor of Audio Technology, Salford University
We all like to …Read more
If your profession / field of study has anything to do with music, …Read more
By Phil Harding, Dennis Weinreich and Melvyn Toms
The way that sound is created and …Read more
Miriam Iorwerth, Lecturer in Music, University of the Highlands and Islands
Until March this year, …Read more
Jamie Angus, Professor of Audio Technology, University of Salford
Processing audio via transforming it into …Read more
Europe’s preeminent professional audio technology event for 2020 will now be online.
AES Virtual …Read more
AES Scotland and Mediaspec would like to invite you to a Zoom webinar conducted by …Read more
AES Christmas Social in London
Date: 20th December 2019
Time: 18:30 – 21:30
Venue: Strongroom Bar, …Read more
In this talk Simon will drill open the ‘black box’ of game audio runtime systems, identifying the ‘objects’ in Object Audio and how they’re built and managed from psychoacoustic and signal-processing principles, grounding his explanations with practical advice and anecdotes.Read more
Diversity, inclusion and discrimination in Audio Engineering: perspectives from current research
Date: 27th November 2019
Time: …Read more
Audio Engineering Society – South of England Group
Palmerston Lecture Theatre
Spark Building
Solent University, …Read more
Join Trevor, Professor of Acoustic Engineering at the University of Salford, as he explores the most exquisite acoustic source: the human voice. Read more
Student Technical Visit:
Weds 9th Oct 2019. Technical Visit to Naim Audio, Salisbury.
Visit starts …Read more
Lucy J Mitchell is a freelance Sound Editor and Dubbing Mixer for TV, Film and Computer Games living on the Surrey-London border. Lucy has been working in the Audio Post Production industry for 10 years and works on all genres and all areas of sound editorial. Lucy is a writer for renowned audio industry website Protools Expert, has both chaired and been part of panel discussions at BVE and The Media Production Show, and is a guest lecturer and workshop leader at multiple Universities and 6th Form Colleges. Read more
The acoustic revival of heritage sites, studied in Archaeoacoustics, offers an additional element on understanding and accessing our cultural heritage. We can experience the acoustic properties of these spaces and reveal the sound of the past for future generations through Auralization, the audio equivalent to visualization. Focusing on the measurement process, several techniques have been documented on impulse response measurements, including the one stated on the ISO3382 standards, while measurement uncertainties require our attention for the accuracy and reliability of the obtained results.
In this talk, the process used to gather the acoustic data of heritage sites and how they are analysed will be discussed. Examples of recent measurements in heritage sites in West Midlands will be presented and their results will be discussed in terms of acoustical and musicological analysis.Read more
One traditional method of modeling audio effects, amplifiers, analog gear, microphones, etc. is to build a detailed model which emulates the physical processes involved. An alternate approach is a ‘data-driven’, ‘model-agnostic’ approach, in which a large amount of audio inputs and outputs and a machine learning system such a neural network is used to approximate the same mapping of inputs to outputs in a “black box” manner. Such methods have been applied to reverberation, tube amplifiers, source separation, and a host of other applicationsRead more
Title : Threading the needle: Managing noise exposure and pollution while maintaining a high-quality audience experience …Read more
Date: 19th June 2019
Time: 18.30 – 20:30
Venue: Moving Image Archive – Kelvin Hall, …Read more
L-Acoustics presents L-ISA-Live Immersive Hyper-real Experiences
Date: 19th June 2019
Time: 18.30 – 21:30
Venue: …Read more
S3A: Future Spatial Audio evening lecture and demos
Monday 20th May 2019. Engineering for Health …Read more
Register here: https://www.rcs.ac.uk/boxoffice-event/eventid/157004-Theatre-Sound-Assembly/
Ever wondered what a Theatre Sound Designer actually does? Well now is …Read more
Music producer Lauren Deakin Davies has been in music and in bands since the age …Read more
Simon N Goodwin has been making games and audio tech for almost 40 years, with …Read more
This three-day conference will explore the unique space where interactive technologies and immersive audio meet and aims to exploit the synergies between these fields.Read more
The Audio Definition Model is a specification of metadata that can be used to describe object-based audio, scene-based audio and channel-based audio. It can be included in BWF WAVE files or used as a streaming format in production environments. This talk will discuss the development and application of the Audio Definition Model, including the BBC Audio Toolkit.Read more
Join us at Queen Mary’s University for a lecture from Dr Eric Tarr …Read more
Dr Christin Kirchhübel (BA MSc PhD) is a full-time forensic consultant in speech analysis. She …Read more
Gestalt discuss their work interacting with space and architecture.
The different approaches they use and …Read more
This talk will try and make sense of a crazy world where some people in hard hats in a big shed a long way away are setting fire to ancient remains of long-lost creatures in order that you can make a brew and listen to your favourite album. It explores the audio industry’s part in this and how education and awareness can help prevent us making a spectacular mess of a spectacular planet.Read more
In auditorium acoustics objective science and engineering are employed to elicit subjective perceptions and emotions. This lecture discusses the auditorium acoustic design of concert halls, opera houses and theatres, by one of the leading concert hall designers in the UK. It starts with describing some fundamental requirements for audiences, performers and other stakeholders. Both scientific and other factors are considered. The lecture will then look at how the art and science have developed over the last 35 years. This will include the use of scale and computer modelling, the paradigm shift of auralisation and the integration of architecture and creative digital audio. The scientific and engineering responses to changing artistic and audience needs will be examined.Read more
Anna Bertmark is a sound designer and supervising sound editor. Originally from Sweden, she has over 15 years experience in sound post production in the UK and has worked on films, TV-Drama, documentaries, commercials and XR projects (VR & 360 videos).Read more
Ellie Williams is a field Sound Recordist specialising in wildlife documentaries. She has worked for the BBC Natural History Unit for 16 years, first in Production then as a freelance recordist. She is currently working on BBC2’s ‘First Year on Earth’ series which has taken her to an ancient monkey temple in Sri Lanka, the wildlife-rich Samburu National Reserve in Kenya and the remote fjords of Iceland.Read more
Behind the Scenes at Celtic Connections
Date: 22nd January 2019
Time: 18:00
Venue: GCU Student …Read more
This talk will present some of the latest research emerging from the University of Salford and S3A project into manipulations of object-based audio, in particular highlighting how this approach can improve speech intelligibility for both headphone and loudspeaker reproduction for multi-media platforms.Read more
The market of car sound systems is possibly the single largest buyer of transducers in the world, and surely it represents a substantial part of the market of audio amplifiers as well. Designs already offer customers multi-dimensional experiences, with ceiling or headrest channels and speakers, but what is the event-horizon beyond which manufacturers are trying to look? What will be the possible scenario once the debate about self-driven cars will safely land into a set of regulations freeing drivers from their (previously) necessary duties?Read more
AES London is delighted to welcome Kirsty Gillmore! Kirsty will be discussing the growing popularity of audiobooks, podcasts and other forms of voice-centric media from a sound design perspectiveRead more
Game Music, Bit-by-Bit explains how interactive game soundtracks work. Beginning with the sound chip music of early video game consoles like Pong and home computers like the ZX Spectrum and Commodore 64, we’ll look at how video game sound evolved from synthesised bleeps and bloops to today’s high-quality production tracks and deconstruct the techniques that composers use to turn pre-recorded music into something that is interactive, and that can be rearranged and recomposed in real-time.Read more
This presentation gives an overview of how auralisation has been used in the context of recent soundscape case studies at the University of York AudioLab, with examples ranging from soundwalks to acoustic scene analysis and classification. The complete auralisation chain will be considered, from source measurement to soundscape monitoring, through sound propagation modelling, soundfield rendering, and the potential offered by new methods in immersive capture and presentation.Read more
AES South and IoA Southern Branch Christmas Event & Social
Film Screening: “Sonic Sea”
6.00pm …Read more
Jaime will look into the game audio pipeline via Blazing Griffin’s most recent title “Murderous Pursuits”. The talk will cover some of the consideration that should be taken when producing audio for a game, and discuss some of the systems and solutions that were implemented for Murderous Pursuits.Read more
A Feral World” is a post-apocalyptic tale of survival featuring a young, orphaned boy and his friendship with a woman who’s desperate to find her missing daughter. Filmed over four years, we watch the boy mature into a teenager. Sound supervisor Leslie Gaston-Bird (AMPS, MPSE) gives an overview of creating and managing audio assets for the 5.1 mix for this feature, which is scheduled to debut next year.Read more
Meet National Science and Media Museum curator, Annie Jamieson, to hear about our plans and ambitions for new sound-focussed projects, acquisitions and exhibitions at the museum, and to find out how you might help.Read more
The AES UK is delighted to join forces with IoA Speech and Hearing Group and the IoA Yorkshire and North East branches for a screening of the film “In Pursuit of Silence” by director Patrick Shen.Read more
Join us for an exciting event as part of We Are Robots 2018! We are thrilled to bring to you an event combining a panel with four wonderful speakers.Read more
Can convolution do realistic distorted reverberation? Or how to create a believable plate reverb sound …Read more
AES UK Mastering Conference 2018 (AES:UKMC’18)
Welcome to the UK’s first dedicated audio mastering conference …Read more
An Introduction to Procedural Audio by Andy Farnell
Tuesday 13th June 2017
Southampton Solent University, …Read more